Categories
Editorial Photographic Pictorial

on the set: not alone

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Not Alone writer & director, Tristan Versluis
I first met Tristan Versluis (pictured left) about 2 years ago when I answered a crew-call ad placed in Shooting People for a focus puller. Obviously I’m no focus puller, but I’d been bitten by the unit stills bug doing a few freebies on shorts for friends of friends and was looking for something new to shoot. The ad in question had been placed by Stuart White, the director of photography on Tristan’s short Pixel (2007), and I replied to ask if they needed any production stills on the same expenses-only basis that most short film crews agree to. They did, I signed up, and I ended up shooting not only the production shots but also all the effect and texture reference shots for the CG artists.

Since then Tristan has completed two other shorts, I Love You (2008) and Questions (2009), the former of which I was able to work on as well. If there’s one thing in common with all of these, it’s Tristan’s preferred flavour of gruesome prosthetics effects, unsurprising considering his career as a prosthetics designer on the likes of Hot Fuzz (2007), Sweeney Todd (2007) and Prince Caspian (2008). He’s earned himself the affectionate nickname “Doctor Versluis” amongst friends and actors because of his gentle, methodical ‘bedside manner’ working with actors during the long and tiring process of applying the prosthetics, and he brings the same calming focus to the directorial chair, making it a pleasure to work with him.

For his first feature (self-written, like his shorts) he’s teamed up with Andy Thompson from Dead On Arrival Digital in the producing chair, the writer and director behind The Scar Crow. He’s also made sure to bring along practically all the key crew from his shorts, including Stuart White as Director of Photography, Melanie Light as Production Designer, Tiernan Hanby as 1st AD and Trevor Speed pulling focus, so it felt more like a reunion than a weekend of work.

The movie is called Not Alone and while you can get the full sell on their official website, the story basically follows a troubled young woman (Lucy Benjamin) in 1958 America seeking an escape from haunting memories of a gruesome massacre, and finding completely the opposite at an old cabin out by the coast. Needless to say, it doesn’t go at all well and there’s a lot of blood.

Reading the script I had to wonder if Tristan was deliberately making his life difficult shooting in the UK to recreate 1950’s West Coast USA but on arriving at the location (left) I was extremely impressed with the set. They’ve managed to find and secure an absolutely perfect existing cabin on the Norfolk coast, eerily isolated among windswept fields just yards from a ragged coastline, as well as a pair of beautiful genuine 1950s American vehicles, a Dodge and a Chevrolet, which absolutely sell the setting. Mel Light told me that in just the first few days it was already one of the best-looking productions she’d worked on and peeking at the monitor during takes I’m very excited about seeing the finished film.

Categories
Editorial Photographic

ten great photography blogs

logo.gifI’ve tried to cut down on the amount of stat-checking since my crisis of confidence a couple of months ago, but I do still sneak a look more often than I should, and I keep seeing links from a site called Blogtrepreneur. I’ve always assumed it was just one of those photoblog aggregate sites like VFXY or photoblogs.org.

Anyway I actually clicked the link today and it turns out that in February the guys at Blogtrepreneur listed me in an article entitled Ten Great Photography Blogs, along with some of my own favourites. Here’s what they had to say about my glass eye:

A unique portfolio with portraits, stills and editorial shots that express the unique viewpoint of the artist; one that captures real world images in stark honesty.

… which is nice! Thanks, guys.

Categories
Photographic

1 day is coming

1DA_0501.JPGIn August 2008 I spent a couple of days in Birmingham shooting stills on a new film by Penny Woolcock called 1 Day. I’ve not been able to really talk about the film until now, but they’ve started their publicity drive so some of my shots are in the public domain at last. It tells the tale of a young man called Flash who is caught up in the so-called Postcode Wars in Birmngham – gangs that rule very clearly defined areas of the city – and his struggle to avoid getting shot to pieces by two particular gangs over the course of 24 hours.

Most excitingly, the film features several musical numbers, all rap written and performed by the actors themselves. It’s out in the cinemas sometime this year and has a website featuring several trailers and one of the songs, at 1daythemovie.co.uk.

Here’s the official blurb:

Flash (Duffus) wakes up to a phone call from Angel (Watson) announcing that he’s being released from prison and wants the £500K he’d left with Flash for safekeeping. Short of the full amount and pushed for time, Flash is forced to strike a deal with Evil (Duncan) who more than lives up to his name. 1 DAY follows Flash’s race against the clock as he’s pursued by a rival gang, the police, his three irate babymothers and his granny.

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Categories
Editorial Photographic Pictorial

back in the saddle

I’ve just got back from 12 days in Alabama and Florida (mostly the former) with my other half, and we managed to shake off the jetlag pretty much by staying up from 8am Florida time Friday morning, to 10pm UK time Saturday night. Sleeping on the plane didn’t happen – crappy flights, don’t ask – but daylight and plenty of coffee at the other end did. We did have some great times over there visiting family and friends, but it was also good to get back. There’s something about American food I just can’t get used to…

Then on Sunday I went over to Le Gothique in Clapham where my friend Ryan Haysom was shooting a new short called Fragments. Just a freebie, really small crew (there were 3 of us, and 3 actors), using available light for everything. I got some great moments down but I’ll save the plot stuff for Ryan to reveal when he’s ready.

For now here’s a few completely spoiler free portraits I grabbed both in and out of the action, all pretty much straight out the camera bar a couple of cosmetic tweaks.

FRG_0075.JPGHiram Bleetman

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left to right: Sean Turner; Hiram Bleetman

frg-0521.jpgleft to right: Hiram Bleetman, Ryan Haysom, Hannah Douglas

The light on that first one I really like, the way there appears to be various differently lit layers – the brighter background, the sharper but darker foreground with some kick, and the sort of frontal rim around Hiram’s face and jacket. It’s just the sun, filtering through trees at coincidentally exactly the right moment as he was walking towards the camera, which is literally one pixel outside the left of the frame. I was running alongside at a distance to stay out of shot and this was the only frame possible that kept out the cameraman (Ryan), but I do really like shots like this where the looking room is the wrong side and the tree on the right really sold it to me. Only really noticed the lighting aspect later when checking the LCD.

While I was State-side I’d taken my 18-200mm DX lens. It’s not the sharpest pencil in the box, nor lens in the bag, and has to employ the DX cropping mode of the D700 sensor. Decided to embrace these and got some great photos by not being too precious for a change, doing B&W shots in camera, shooting JPG (and very occasionally RAW+JPG for some monos just in case colour worked better). Usually, I wouldn’t ever do a B&W in camera – the greyscale conversions are the least interesting B&W possible – but the Nikon Picture Controls are quite flexible so got some nice contrasty results.

I’ll try and post some of my favourites this week sometime. Thanks for reading!

Categories
Apple Editorial Photographic

what’s happening with iPhone camera apps?

I love my iPhone for all sorts of reasons. One of them is that although it has a terrible camera (as mobile phone cameras go – and yes, even the new 3GS camera is pretty crappy in comparison to the rest of the market), it’s fun to use.

Because I take my phone everywhere, I have a camera with me nearly all the time. It’s no hassle to get photos from the phone to my computer. I can distribute my photos to various online locations from the phone itself (Flickr, Twitter, Facebook, Tumblr, etc) – and yes I know other phones do this too, but I’m talking about my phone. Finally, there are plenty of really cool apps in the App Store that tart up the photos it produces, making it even more fun to use.

Ah, the App Store. It’s a wonderful invention for sure, something all the other operators are tripping over themselves to emulate as soon as humanly possible. However, there’s a dark side to the App Store that’s no secret whatsoever in the blogosphere. To get your app approved, someone in Apple’s App Store Review team has to approve your work. There are very clear guidelines as to what’s not allowed – some cultural (such as ‘no porn’) but most technical (don’t use undocumented APIs, for example).

However it seems no two Apple App Reviewers are reading from the same hymn book. What slips past the net for one app will get another rejected. John Gruber, a hugely influential and outspoken tech/Apple blogger, wrote an amusing post about this recently, ‘Diary of an App Store Reviewer’. It covers the problems very clearly.

And now to the point of this entry, which is that most of the photo apps I’ve been using have got through the 3.0 updating process (by which they tweak their apps to make sure they work as expected on the new iPhone operating system, then re-submit the update to Apple) but several have not updated as yet (although some of them do appear to still work, if a little flakily).

One big app I used to use a lot is QuadCamera. At time of writing the developer, Takayuki Fukatsu, has had no response whatsoever to his submitted update, and is seeing his colleagues being similarly forced to wait and wait and wait and wait and wait – or worse, just get rejected. Here’s some excerpts from his Twitter feed on the matter (bearing in mind English isn’t his first language):

I send 3.0 version month ago, but no feedback since that. ToyCamera and oldCamera works fine

Now I’m keep on trying to get it approved. But apple’s review is actually black-holl.

Please do not remove QuadCam from your iPhone yet. I’m still keep trying to contact with Apple.

I think we should make Killed Camera app List for iPhone OS3.0 asap, many developer and user need it.

I thins easycam, standardcam, bullcam, molopics, 25shot, bullcam does not work as well.

also I heard great poralize doesn’t run

That last tweet refers to Polarize, a cool app that treats your photo like a Polaroid, gives it the distinctive frame and lets you ‘scribble’ a caption on the bottom using a built-in handwriting font. My experience is that Polarize will process a photo you load into it from the camera roll, but rarely manages to save a photo you take and directly with the app.

Anyway, then today Takayuki posted a link to an article on CrunchGear. It’s an interview with Jared Brown, developer of a wee camera app called QuickShot. I don’t really know what his app does as I’ve never used it, but the article itself makes it clear that technically speaking, practically all camera apps contravene some part of the new OS 3.0 SDK agreement (the small print that says what apps are allowed to be doing under the bonnet).

The problem? His app, that’s been doing what it does since Day Zero, is now being rejected on the grounds that one of the processes contravenes the SDK rules, despite it never having been a problem before and, crucially, that there are apps in the store that have been updated and approved in the last week that do exactly the same thing.

It really does seem like there are a bunch of folk sitting around in the App Store Review department that haven’t got a sodding clue what the rules are, how to review an app, what their colleagues are approving or rejecting and why, and basically don’t take it seriously at all.

Apple created a viable new marketing model with the App Store and provided a place where bedroom coders could outsell the likes of EA, but now they’re taking money and consumer trust away from the developers who populate the Store by arbitrarily punishing some and not others.

Put simply, what the fuck, Apple?